![]() Unfortunately, it highlighted that client screens could be unreliable due to a myriad of issues, not just one we could knock out with a concerted push. ![]() We started by improving our telemetry to understand more of the why behind problem areas like Champ Select and post-game screens. Let’s start with pre-game first.Ĭlient performance was the biggest focus when it came to improving the out-of-game experience. We broke down the core game loop, looking at pre-game, in-game and post-game. This needed to be our focus because we knew we’d need to strengthen League's foundations to support everything we’re planning in years ahead. That required us to make good on some longstanding promises as well as face some longstanding problems. Our theme was focusing on making each and every game you play, honestly, just a little bit better. 2020’s felt like the longest and shortest year all at once, but now that we’re finally at the end, we wanted to reflect back on what’s happened in League this year.
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